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Experience

EXPERIENCE

Skunk Studios, San Francisco, CA

May 2006 – Present

3D Artist/2D Artist

  • Modeling and texturing objects/characters for game production
  • Creating concept art for prototypes
  • Creating 2d backgrounds and 2d assets for final game production
  • Creating UI elements such as buttons and menus
  • Level Design


Skunk Studios – Present Shipped Games:

December 2007 – The Sims Carnival Bumper Blast

  • Photoshoped Sim Heads.
  • Designed Trophies for level ranks.
  • Edited existing levels and Created levels from scratch. ex.(mandala levels)

 

The Art Institute of California - San Francisco, San Francisco, CA

April 2004 – March 2006

Interactive Green Home” Project Volunteer

  • Modeled and textured kitchen and bedroom objects

 

The Art Institute of California – San Francisco, San Francisco, CA

January 2005

Demo Artist

  • Represented the Art Institute of California – San Francisco at the 2005 Mac World event held at the Moscone Center
  • Drew concept art samples using Photoshop for the demonstration

 

My Tools

My Tools

My Skills

3D Modeling

Texturing & Lighting

Background Design

Layout

Conceptual Character Design

Life Drawing

Painting

Random Works