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EXPERIENCE
Skunk Studios, San Francisco, CA
May 2006 – Present
3D Artist/2D Artist
- Modeling and texturing objects/characters for game production
- Creating concept art for prototypes
- Creating 2d backgrounds and 2d assets for final game production
- Creating UI elements such as buttons and menus
- Level Design
Skunk Studios – Present Shipped Games:
December 2007 – The Sims Carnival Bumper Blast
- Photoshoped Sim Heads.
- Designed Trophies for level ranks.
- Edited existing levels and Created levels from scratch. ex.(mandala levels)
The Art Institute of California - San Francisco, San Francisco, CA
April 2004 – March 2006
“Interactive Green Home” Project Volunteer
- Modeled and textured kitchen and bedroom objects
The Art Institute of California – San Francisco, San Francisco, CA
January 2005
Demo Artist
- Represented the Art Institute of California – San Francisco at the 2005 Mac World event held at the Moscone Center
- Drew concept art samples using Photoshop for the demonstration
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